EreaStudio
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EreaDrone

EreaDrone is our own FPV drone simulator, with physics built from wind-tunnel and CFD data. We design, build and run it in-house, from racing, freestyle and multiplayer to a full track editor. For beginner pilots and the world's fastest champions alike.

Client
In-house product
Year
Since 2018
Our role
Design, engineering, live operations
Services
Real-time 3D & simulation, Web 3D & interactive viewers, Esports & live production
EreaDrone key art, as shown in the Steam library
First version, built by a World Cup pilot
2018
international FAI e-Drone Racing events raced on it
14
official FAI tracks rebuilt
8
physics parameters pilots can tune, from wind-tunnel and CFD data
23

The challenge

Our founder, a World Cup pilot, needed to train on real competition tracks before flying them. Pilots train in simulators before they risk real hardware, and most sims cover one use. We wanted one platform where a beginner learns, a racer benchmarks and an organiser builds an official track, with physics that competitive pilots trust: a lap in the sim has to match a lap in real life.

What we did

  • We tune the flight physics with competitive pilots, starting with our founder, a former FAI Drone Racing World Cup pilot.
  • We built the first physics engine with ISAE-ENSMA from wind-tunnel tests in 2019, then rebuilt it from CFD simulations of each drone for Physics V2, released in 2026.
  • Pilots can tune 23 physical parameters, from mass, motor KV and voltage to PIDs, rotational inertia, ground effect, altitude and air humidity. We model the edge cases: motor saturation, loss of thrust, stalls and wind.
  • You fly in environments several square kilometres wide, from city streets, suburbs, industrial sites and harbours to building interiors and mountains. We build new sites, or rebuild real ones, in our own terrain editor.
  • Pilots choose between four ways to fly: competitive racing, freestyle in large environments, benchmark challenges and custom maps.
  • Organisers rebuild real-world courses gate by gate in our 3D track editor.
  • We rebuild official FAI tracks from their design plans, from Shenzhen 2018 to Ningbo and Belgium 2026, so competitors can practise before the real event.
  • Up to eight pilots and four spectators share a session, online or on a local network with no external server, and you can replay any flight once it lands.
  • Anyone can search the public leaderboards, replays, tracks, lap times and pilots' drone settings on ereadrone.com.
  • The FAI e-Drone Racing World Cup runs on the same competition backbone.
  • We own the parts that matter: the flight model, environments, terrain editor, analysis tools and multiplayer networking, all built on Unity.
  • To race, a pilot needs a computer, an internet connection and a radio or a game controller.

The outcome

Pilots set similar lap times on our track recreations as on the real ones. We build the rest of our work on EreaDrone: the FAI e-Drone Racing World Cup runs on it, and we publish its tracks on the web through the Track Visualiser.

The team behind this project can build yours.

Send us the brief and your go-live date. The team that will build it reads every message.